if button is pressed unity

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how to check if button is pressed unity -

// Buttons work by adding listeners to the event of their onclick. 
// These listeners can be persistent or runtime listeners. 
// Persistent listeners are assigned in the editor and the runtime 
// listeners are assigned in code at runtime. 
// Here is how you would assign a new listener in code.

public class Controller : MonoBehaviour
{
    [SerializeField] private Button btn = null;

    private void Awake()
    {
        // adding a delegate with no parameters
        btn.onClick.AddListener(NoParamaterOnclick);
           
        // adding a delegate with parameters
        btn.onClick.AddListener(delegate{ParameterOnClick("Button was pressed!");});
    }
    
    private void NoParamaterOnclick()
    {
        Debug.Log("Button clicked with no parameters");
    }
    
    private void ParameterOnClick(string test)
    {
        Debug.Log(test);
    }
}

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